Divining the Future of Entertainment

[ad#250 x 250 Sqr Adsense]The future of entertainment has always made for good copy. Trying to divine the extent of technological possibilities has kept a number of pundits employed for as long as technology has bother to advance. Of course, this begs the causal question: which came first, the technology or the entertainment. Granted, it is a rather rhetorical question as an answer will not change the outcome.

Entertainment, as a matter of course, must remove us from our current reality, our current state of mind, and transport us into a realm that is all together otherworldly. To be sure, how does a re-imagined retelling of the Pocahontas and John Smith legend manage to become the highest grossing film of all time? It certainly did not hurt that the re-telling was done via 3D glasses, computer-generated imaging, and IMax theaters. Essentially, the modern movie-goer “loves him some CGI,” as Pa Kettle would put it.

The promise of a new way of spending our leisure time is one most cognizant members of the global community wait for with bated breath. When the distractions that fill our lives inevitably fall short of the mark, we long for the next big thing to shake us from the doldrums and tempt us to think, neigh to dream. What the future seems to have in store for us, if companies like Yoostar are to be believed, is a more and more blurred line separating the real from the unreal.

As it stands, assuming the identity of our favorite film character now requires the use so so many props and a rather clumsy green screen. Indeed the promise of the future — the future crafted by Gibson and Sterling — is an immediate plugging into the Net — a quaint term now, but we can substitute it with “virtual reality” to keep it hip and crackling with promise. Perhaps even “virtual” is a hackneyed term now. When the unreal and real are fused, what good will delineating one extreme or the other do?

In a future where what can be physically felt and what is conjured by pixels become one in the same, what will it mean for a thing to be real? Will the word “real” be phased out of our collective lexicon, like so many archaic words of yore? Perhaps things will simply be. Yes, you are the star of a perpetual action movie, wherein you’re never hurt and you always win. How will that impact our self-perception as individuals and a society? Will society matter at that point? Perhaps time will tell.

Companies of the Yoostar brand are positioned to deliver a new kind of entertainment to your home and hearth.[ad#inpost]

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